Cancelled Project Survive - Next-Gen Dreams | Materials

Shader in Engine

While working with Next-Gen Dreams, we had the privilige of collaborating with a high-profile client on a survival project.
While the client's studio unfortunately got shut down, we received permission to showcase the work we contributed. In one month we delivered a high-quality, natural environment optimized for performance. The map was designed to run seamlessly at 60 FPS, meeting both visual and technical requirements.

My role on this project was to create landscape materials and decals, implementation, set dressing and creating additional materials for the team per request.
These visuals do not represent the final quality since we joined on this project in an early phase and was ment to be improved upon, but unfortunately the project got cancelled.

The team:
https://www.artstation.com/shubham01
https://www.artstation.com/annanimloth
https://www.artstation.com/aadil
https://www.artstation.com/saurabhthuwal